gamification

Augmented reality for law students: a few reflections on Zappar

Jackie Jones, Subject Coordinator for Legal and Professional Skills, tried out the AR app Zappar. Here’s her feedback…

Pokémon GO anyone?

Last July the Augmented Reality (AR) game “Pokémon GO” had millions of people around the world accidentally exercising from catching Pokémons (pocket monsters). Could you incorporate AR into your active learning design?

Lively up your lecture: polling tools

There are two types of people in the world: those who watch cricket, and those who start nodding off at just the mention of it. No matter which category you’re in, you will no doubt see the rationale behind the TV networks’ use of live polling to keep their audience engaged (or is that awake?) during the middle overs of a long day’s play. Could you apply the same trick to enliven a lecture?

Challenging post-truth with Urthboy

Post-truth is the Oxford word of the year for 2016. Sad but true. Millions of voters swayed to vote by emotion rather than evidence. So what does Urthboy have to do with this, you might ask?